@startuml
sprite $person_falling_burst [48x48/16] {
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}


!define FA6_PERSON_FALLING_BURST(_alias) ENTITY(rectangle,black,person_falling_burst,_alias,FA6 PERSON_FALLING_BURST)
!define FA6_PERSON_FALLING_BURST(_alias, _label) ENTITY(rectangle,black,person_falling_burst,_label, _alias,FA6 PERSON_FALLING_BURST)
!define FA6_PERSON_FALLING_BURST(_alias, _label, _shape) ENTITY(_shape,black,person_falling_burst,_label, _alias,FA6 PERSON_FALLING_BURST)
!define FA6_PERSON_FALLING_BURST(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_falling_burst,_label, _alias,FA6 PERSON_FALLING_BURST)
skinparam folderBackgroundColor<<FA6 PERSON_FALLING_BURST>> White
@enduml